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-
- TADS 2.2.1.0 for the Amiga
- --------------------------
-
- This file contains Amiga-specific information about the TADS system, version
- 2.2.1.0, based on the Unix release. For general information about TADS, see
- the other documentation files included in this package. TADS consists of 3
- parts, the compiler, the debugger and the player. Most games are distributed
- as compiled games (files ending in ".gam"), for which only the player is
- required. The compiler is used to build compiled games from their source
- (files ending in ".t"). You should only need to use the compiler and
- debugger for writing your own games. Lots of TADS games can be found on the
- Internet at the ftp site ftp.gmd.de in the directories
-
- /if-archive/games/tads
- and /if-archive/games/adventions
-
- The full TADS package for many different machines can be found at the same
- site, in
-
- /if-archive/programming/tads
-
- Kickstart 2.04 or better is required for this version of TADS.
-
- Using the TADS player
- ---------------------
-
- The player for adventure games created with TADS is called "TADS Run-time"
- on the Amiga (it is also commonly refered to as "tr" or "TADSr" in document-
- ation for other systems). To run a TADS game, double click on the
- "TADS Run-time" icon, then select the game file (usually ending in ".gam")
- with the file requester. The icon can have the following tootypes:
-
- DIR This indicates which directory TADS should open the file
- requester in, e.g.
- DIR=Cheez:TADSGames/
-
- SWAPDIR This is the directory to store temporary swap files. The
- default is T:
-
- The player can also be used from the Shell by giving the game file path as
- the first argument, e.g.
-
- "TADS Run-time" Cheez:TADSGames/UU1.gam
-
- Calling the player without any arguments will give a list of all possible
- arguments and their function. Note that the player requires more than the
- standard stack to run successfully; the stack in the player's icon is set
- to 50000, and if the player is run from the Shell then the Shell's stack
- should be set to at least as much.
-
- The player has command line editing (cursor left/right, delete and back-
- space), a command line history (cursor up/down to go through the previously
- entered commands) and a review mode (accessible by pressing F1) in which
- text that has scrolled off the display can be recalled.
-
- There is also a version of the player, called "tr", which only uses standard
- input and output, for use in a Shell window or over a network.
-
- Using the TADS compiler and debugger
- ------------------------------------
-
- The compiler for TADS games is called "tc" (on other systems it is sometimes
- refered to as "TADS Compiler" or "TADSc"), and may only be run from the
- Shell. The compiler requires more than the default stack: For "Ditch Day
- Drifter" (the included sample game) 30000 is enough, but for serious work I
- would recommend a larger stack (say 100000). There is also a debugger
- available, called "tdb". For more information on how to use these tools,
- see "TADS.doc" and the full manual which is available from ftp.gmd.de in the
- directory
-
- /if-archive/programming/tads/manuals
-
- Contacts
- --------
-
- TADS 2.2.1.0 has been ported to the Amiga by David Kinder. If you have any
- problems, please report them to me at
-
- kinder@teaching.physics.ox.ac.uk
- or david.kinder@physics.ox.ac.uk
-